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Keyboard reference

Every key the mod uses, grouped by where you use it. The same key can do different things depending on the screen you're on, so this page is organized by context. One short note on context-sensitivity appears at the end.

Global

These work most of the time while a game is running.

Key What it does
Tab Open the Architect menu (build)
F1 Work tab
F2 Schedule tab
F3 Assign tab
F4 Animals tab, or Mechs, or a chooser if you have both
F5 Wildlife tab
F6 Research tab
F7 Quests tab
F8 Toggle the world map on or back off
F9 History tab
F12 Extra menus picker: Factions, plus Ideology if that DLC is active
Space Pause and unpause
Shift+1 Normal game speed
Shift+2 Fast game speed
Shift+3 Superfast game speed
T Announce the current time, date, weather, and season
Alt+T Announce current game speed, whether the game is paused, and performance (ticks per second)
? Open the Learning Helper (RimWorld's built-in tutorial tips)
Z Search by name (on the map, feeds the scanner)
Escape Cancel, close, or back out

On the map

These act on the tile under the cursor, or on the selected pawn.

Moving around

Key What it does
Arrow keys Move the cursor one tile; the camera follows
Ctrl+Arrow Jump using the current jump mode
Shift+Up / Shift+Down Cycle the jump mode forward or backward (the cursor does not move)
Shift+Left / Shift+Right Adjust the preset jump distance by 1 (Preset Distance mode only)
Shift+Ctrl+Left / Shift+Ctrl+Right Adjust the preset jump distance by 10
Ctrl+G Open the coordinate jump dialog. Type X, then press comma or Space, then type Z. Blank field keeps the current coordinate. Prefix with + or - for a relative offset

Two jump modes are documented here: Preset Distance (the default) and Adjacent to Wall. Cycle between them with Shift+Up / Shift+Down.

Tile info (number keys)

The mod announces much of this automatically as you arrow around. These keys are on-demand spot checks for the detail you want.

Key What it reads
1 Items and pawns at the cursor
2 Terrain (label, fertility, smoothness, beauty, cleanliness, path cost)
3 Harvestable things: plants (species, growth, harvestable or dying); with the right DLC and equipment, also fish and deep-scanner mineral targets
4 Light, brightness, and temperature
5 Room stats
6 Power
7 Areas this tile belongs to

On the world map the number keys mean different things. See World and caravans.

Selecting pawns

For the full walkthrough, see Selecting pawns.

Key What it does
Comma / Period Cycle to the previous or next colonist
Alt+1 ... Alt+0 Select colonist 1 through 10
Alt+Down Page to colonists 11-20 (then Alt+1-0 to select within that page)
Alt+Left / Alt+Right Move through pawns on the colonist bar
Ctrl+Alt+Left / Ctrl+Alt+Right Reorder the selected pawn along the colonist bar
Alt+Space Multi-select (mainly for combat; multi-select breaks many gizmos that expect a single pawn)
Ctrl+Shift+F1-F4 Save the current selection as a combat group
Ctrl+F1-F4 Recall a saved combat group
/ Focus the cursor pawn on the colonist or mech bar
Alt+C Jump the camera to the selected pawn (or open a chooser if several are selected)

Pawns at a glance

These prioritize whatever is under the cursor, then fall back to the pawn selected with comma/period or Alt+number.

Key What it reads
Alt+H Health
Alt+M Mood
Alt+N Needs
Alt+G Gear
Alt+K Top 3 skills
Alt+P Skills table for all colonists
Alt+B Read the selected pawn's combat log (10 most recent battle entries)

Alt+H, Alt+M, Alt+N, and Alt+G work on your pawns, enemy pawns, and animals. Alt+P opens a sortable table covering every colonist.

For checking on pawns in depth, see Checking on pawns.

Acting on the map

Key What it does
Alt+F Un-forbid every item on the map at once
Alt+A Assign an allowed area to the selected pawn (prioritizes the cursor)
Alt+I Open the info card for whatever the cursor is on, or for the item referenced in a menu
G Open the gizmo menu for the object under the cursor
] Open the context menu for the tile under the cursor
[ Carry out the top context-menu option immediately
Shift+[ Queue the top option instead of replacing the current one

Drafting and giving orders

How you control pawns in a fight. The combat page covers these in depth.

Key What it does
R Draft or undraft the selected pawn

Targeting a weapon or ability

After starting an attack from the gizmo menu (G, choose the attack, then Enter):

Key What it does
Arrow keys, then Enter Move the cursor to the target, Enter to fire
Escape Cancel targeting
R Announce distance, whether the target is in range, and line of sight
T Announce who is caught in an area-of-effect ability at the cursor

Targeting stays open if the target is invalid or out of range, and tells you why, so you can adjust and retry.

Opening detail screens

Key What it does
Enter Inspect the thing under the cursor
Ctrl+Alt+Enter Open the inspect view for the selected pawn (the one chosen on the colonist bar)

The scanner

The scanner steps through categories, subcategories, item types, and individual instances, then lets you jump straight to a target.

Key What it does
Ctrl+Page Up / Ctrl+Page Down Move between categories
Shift+Page Up / Shift+Page Down Move between subcategories
Page Up / Page Down Move between item types (ordered by distance)
Alt+Page Up / Alt+Page Down Move between individual instances within a group
Home Jump the cursor to the nearest tile in the current target. Press again while standing on the target to jump to its center
End Announce distance and direction to the scanner target
Alt+Home Toggle scanner auto-jump mode (the scanner jumps the cursor automatically when you change categories)

Home also pairs with the search: run a Z search, press Enter to focus the scanner on the result, then Home to jump to it.

Building placement

Once you have picked a designator in the Architect menu, place it on the map with these.

Key What it does
Space Set a point (first corner, then second)
Shift+Space Remove the last placed point or blueprint at the cursor
Enter Confirm and place the designation
= (or +) Add another shape, keeping the blueprints already placed
- Remove the last placed segment
Ctrl+A Select all: steps from the enclosing area, to the whole map, to nothing
Ctrl+Shift+A Step back one level of select-all scope
Tab Switch the designator's shape (filled rectangle, empty rectangle, manual)

The jump-mode keys from Moving around (Ctrl+Arrow to jump, Shift+Left/Right to adjust the distance) are how you extend a shape to an exact size before setting the second point.

These apply across the mod's menus, tree views, and tables.

Key What it does
Tab / Shift+Tab Move between the panels of a screen
Up / Down Move between items or rows
Left / Right Move between columns or categories; in a tree, collapse or expand
Home / End Jump to the first or last item
Type any text Type-ahead: jump to the matching entry. Works in every menu and list
Enter / Space Select, deselect, or toggle a checkbox
Alt+S In a table: sort by the selected column. In a dialog or filter: save, confirm, or advance
Shift+8 (asterisk) Expand all sibling nodes at the current tree level

The Enter versus Alt+S rule

In a screen where Enter selects and deselects items, Alt+S is what confirms the screen and moves forward. If Enter does nothing special on that screen, Enter finishes it. See Navigating menus for the full story.

In tables specifically

Tables typically show pawns as rows and attributes as columns. On top of the keys above:

Key What it does
Alt+S Sort by the selected column; press again to toggle descending, ascending, then clear
Shift+Up / Shift+Down Paint the current cell's value onto the rows above or below
Shift+Home / Shift+End Paint from the current row to the top or bottom
Ctrl+Shift+Home / Ctrl+Shift+End Paint the column across every row
= / - Adjust a numeric cell by one (Enter to type a number)
] Open a context menu for that column, category, or cell

World and caravans

On the world map (F8), several keys take on travel-specific meanings.

Tile info (number keys, world map)

Key What it reads
1 Growing conditions: growing period, rainfall, forageability, grazing, stone types
2 Movement and travel cost: difficulty, terrain, hilliness, elevation, roads, rivers
3 Disease frequency (and pollution or haze fields with the right DLC)
4 Time zone and global coordinates
5 Regions and landmarks

Biome is announced when you arrow onto a tile, not via a number key.

Travel and caravans

Key What it does
C Start choosing a caravan route (add one or more waypoints)
R Open the route planner to preview paths and travel times
Space Set a waypoint (or re-announce the current tile during site selection)
Enter Inspect a caravan or enter your own settlement at the cursor. During site selection, confirm settling there
Comma / Period Cycle between your caravans
Ctrl+Space Add or remove a caravan from a multi-selection (then merge them with the caravan's G gizmo)
Alt+A Toggle auto-provision (lets the game pick supplies)
Alt+S Send the caravan
] Act on the tile: travel to, trade with, attack, settle, and so on
G Open the selected caravan's gizmos: settle, split, rest, merge
Delete Remove a pawn or item from the caravan
F8 Toggle the world view off and return to the colony
Alt+Home Jump to your colony
Alt+J Toggle world-map scanner auto-jump mode
End Announce distance and direction to the world scanner target
Alt+End Jump to the nearest caravan

Enter does not settle a tile from the in-game world map. Settling is done via a gizmo on the caravan. See Caravans and The world map.

Trade window

When trading with a visiting trader, a settlement, or an orbital trader, the trade screen uses these. Negative quantities sell; positive quantities buy.

Key What it does
Up / Down Move through the goods, or adjust the quantity by 1 in quantity mode
Shift+Up / Shift+Down Adjust the quantity by 10
Ctrl+Up / Ctrl+Down Adjust the quantity by 100
Left / Right Switch tabs
Enter Enter or leave quantity mode for the current item
Home / End Max sell or max buy in quantity mode, or jump to the first or last item
Type a number Set a quantity (lead with - to sell); + and - nudge by one
Alt+A Accept the trade
Alt+B Announce the silver (or favor) on each side
Tab Price breakdown for the current item
Alt+I Info card for the current item
Alt+G Toggle gift mode (give goods for goodwill)
Delete or Alt+R Reset the current item; Shift+Alt+R resets everything
Escape Close the trade

Context-dependent keys

A handful of keys do different jobs depending on where you are. This is normal behavior shared by most applications; the list below is for reference when a key does something unexpected.

  • R: on the colony map, draft or undraft; on the world map, jump to a random tile (site selection) or open the route planner; during targeting, announce distance and range.
  • Alt+F: on the colony map, un-forbid every item; during pawn creation, open the reroll filters.
  • Alt+A: on the colony map, assign an allowed area; in caravan formation, toggle auto-provision; in the Quests tab, accept the quest; in a trade, accept the trade.
  • Alt+M: on the colony map, read a pawn's mood; in the Work tab, toggle between manual and basic priority mode.
  • Alt+B: on the colony map, read a pawn's combat log; in a trade, announce the silver/favor balance.
  • Alt+G: on the colony map, read a pawn's gear; in a trade, toggle gift mode.
  • Alt+P: on the colony map, open the skills table; in a trade, show the price breakdown.
  • Alt+R: during pawn creation, reroll the current pawn; in a trade, reset the current item.
  • Alt+S: in a table, sort by the selected column; in a dialog or filter, save or advance; in caravan formation, send the caravan.

Mac users: see Playing on Mac for how modifier keys map on macOS.