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The world map

The world map shows the planet your colony sits on. Press F8 to open it; press F8 again to return to your colony.

Moving around

Arrow keys move between tiles. The camera follows. When you enter a new biome, the mod announces the biome name and reads a short description.

Reading tile information

As you arrow around, the mod announces a summary for each tile, including terrain and biome. The number keys let you dig into specific details on demand:

  • 1 = growing conditions: growing period, rainfall, forageability, whether animals can graze, stone types
  • 2 = movement and travel cost: movement difficulty, terrain, hilliness, elevation, roads, rivers, coastal status (and route info if you're mid-route-plan)
  • 3 = disease frequency per year
  • 4 = time zone and global coordinates
  • 5 = regions and landmarks

Press a number key when you want that detail; you do not need to press them after every move.

Entering a settlement or inspecting a caravan

Press Enter on a tile to open a selection menu for whatever is there. If the tile holds your own settlement, Enter lets you enter it. If a caravan is on the tile, Enter inspects it. Enter does not settle an empty tile; settling is done through a gizmo.

Searching the map

Press Z to search the world by name. Type a query and press Enter; the game finds matching tiles or sites.

The scanner also works on the world map, with world-specific categories including biomes, roads, and settlements. Switching the scanner to the settlements category is the practical way to find nearby factions and check whether they are neutral or hostile.

Faction proximity

When settling a new colony, place it at least 5 tiles from any other faction's settlement to avoid the crowding goodwill penalty. Beyond that distance the penalty does not apply, and being farther away does not improve relations further.

The route planner

Press R to open the route planner. Place waypoints with Space; the mod announces each one with the path and an estimated travel time. Press Shift+Space to remove the waypoint at the cursor. Press E to hear the estimated time of arrival, and Escape to exit.

The same route planner is used inside the form-caravan flow, so a route you plan here works the same way when you send a caravan. See caravans for that flow.

The context menu on the world map

] opens orders for the selected caravan at the current tile: travel here, trade with, attack, and so on. [ fires the top order immediately. See the context menu for the full model.