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Transport pods, shuttles, and gravships

Transport pods launch colonists and cargo across the planet much faster than a caravan can walk. You build pods, load them, and fire them at a destination tile.

Transport pods

To launch a group of pods, select a loaded transport pod and press G for its gizmos. RimWorld Access adds a gizmo called "Group all available pods" that selects every pod the current one can group with and opens the loading dialog, so you do not need to gather them one at a time.

Loading

Pod loading uses the same interface as caravan formation: the pawns, items, and supplies tabs, navigated the same way. Left and Right switch between tabs, Tab reaches the summary view, and Space or Enter selects a pawn or opens the quantity chooser for an item. Shift+Enter takes as many as you can carry. See caravans for the full rundown.

When packed, press Alt+S to launch.

Choosing where to land

After pressing Alt+S you pick a destination tile on the world map. What happens next depends on the tile:

  • A tile your pawns already occupy: you can specify the exact landing position (for example, coordinates 50,50) to control precisely where the pods come down.
  • A settlement: press Enter to choose whether you are arriving to trade or to attack, and where to land (center or edge).

What pods become on arrival

  • Landing on a tile that holds one of your caravans merges the pod contents into that caravan.
  • Otherwise, if at least one pawn is aboard, a new caravan forms where the pods land.

Shuttles

Shuttles work the same way: find the gizmo to start travel, load up, and send. The loading and destination flow follows the same pattern as pods.

Gravships

A gravship is a built structure that flies. You construct gravship panels around an engine, then launch using the engine or pilot-console gizmos, which run through the game's ritual system. If you have reached this point, the travel flow will be familiar from caravans and pods. See the RimWorld wiki's Gravship article for construction details.

  • Caravans for the loading interface and world-map navigation
  • Gizmos for finding and firing the launch commands